Even though video games have become the mainstream, there are innumerable obstacles untouched by the traditional medium of gaming. Infringed ownership based on the monopoly of the centralized authorities, assets possession without the attribute of real ownership, and virtual items which are stuck in one game or platform set are the main problems.
The gamers spend a lot of money and hours but don’t have the real possession of the items acquired, and the assets that they gain can only be used in one particular game, mostly.
Blockchain is the technology that is the backbone of cryptocurrency games and it is radically changing the game industry by its unique features of real ownership, interoperability, and security/decentralization. These games use blockchain technology specifically for verifying the proprietary details and the clearance of the transactions for the in-game items. Thus, the privilege of buying, selling, and trading items is achieved by decentralized applications. Two most prominent ways of employing blockchain in creating games are considered, namely partial on-chain and fully on-chain games.
Conversely, on-chain games go all the way as they guarantee the action of all components of the game, such as: game mechanisms, logic, and assets in the case of the blockchain. Thus, there will be full decentralization and maximum transparency in running the game, as every action will be recorded on the ledger.
The problem here is that this approach is often held back because of scalability and performance as the blockchain is generally slower and has limited capacity to deal with real-time situations and interactions compared to traditional servers. The likes of “Dark Forest” and “Ethernal” are leaders of the gaming sector with their fully on-chain approach that is showing that this model has both potential and challenges.
What is Partially On-Chain Games?
Indeed, few of the blockchain games we are familiar with are partly on-chain, or so to say only “Web 2.5” games. Such partial on-chain games usually keep only some game features on-chain. You may list the items by the marks, gained through victory, using the NFT-issued game items or even registering the game’s logic and infrastructure. Everything else will be hosted on the blockchain, inaccessible on centralized servers.
On a different note, though, the most recent one that took off appeared to be laboratory-made creations, and thus it’s strenuous to produce a legitimate lack of intermediaries. At the moment, blockchains still are extremely slow and awkwardly working for a smooth gaming experience. This is so very particularly the case for software where you are wanting more hardware resources and exercising a distributed or parallel processed system.
Nowadays, fully on-chain games, as they are, are indeed very basic and can do without the rapid and multiple process. In a way, by compromising some decentralization, Web 2.5 games are able to offer the best of both worlds – the benefit of trustless ownership for certain elements and assets, plus a butter-smooth similar to traditional games performance. Yet, it is not without some grief to come to peace with the fact that the rays of the universe will attract further unauthorized shifts. Aurory, Gods Unchained, STEPN are some of the examples of hybrid blockchain games that can be referred to.
What is Fully On-Chain Games?
are fully on-chain – from the assets to core logic, storage, and state. On the blockchain, the fully onchain games are immutable and transparent. With their launch, they become independent, self-governing islands that are completely controlled by the community, and are uncensored.
Furthermore, these distributed games are client-agnostic, meaning that one can create their own desired interfaces to interact with these games. Picture it as customized skins or mods that you can make for popular video games like Skyrim or Minecraft, but full-scale. Even in the case of a crash, still, your game, your little preciousssss- little Stones, Weapons, Skins and pets and all other things will actually be the property of your account.
But technically fully-onchain games are not perfect, because there are numerous technical obstacles that need to be addressed if one wants to build them. Some, for example, are unsubstantial and not as universal as the more decentralized and open blockchains but experiment with certain types, especially the RUST token. To be more exact, speed, scalability and storage are the ingredients essential to create an outstanding game all of above.
Moreover, the weak state of education and general doubt among the public related to blockchain technology have not made Of course, resistance is out of the way, and we might see already some crypto-powered gaming acting activities. Nevertheless, games that run on Web3 and you will need to correct them such as setting up, managing, and paying for a wallet will open a whole new era of gaming.
Both partially and fully on-chain games real improvements from the gaming sector, utilizing blockchain tools to uproot obsolete problems such as ownership, transparency, and decentralization on it. Even if partially on-chain games are not completely the case, they still enable blockchain technology to provide the same level of performance as traditional games do. Fully on-chain games, although they are currently floundering due to technical hitches, blur the lines of what can be done in a decentralized gaming platform.
Once the blockchain technology becomes more mature, more invention will come into this area with new games and platforms creating impressive fan experiences. In the end, players will have two options either partially or fully on-chain if blockchain gains momentum in gaming creating a new era where digital asset management and other related terms could be all that will be thought of. Gaming and blockchain technology are synonymous and are set to revolutionize the industry which implies that there are endless possibilities for both players and developers.